If you're not seeing any changes when you press buttons make sure that your controllers are being recognized by SteamVR and that you don't have any errors in the console. Adding an action SteamVR Input abstracts away the device specific parts of your code so you can focus on the intent of the user - their actions.
Dec 09, 2016 · Yeah, no Move support, no positional tracking. To say it supports SteamVR is one of those technically correct, but misleading statements. You're not going to be playing 99% of Vive games with this, and even pre-touch Oculus games will be stripped down in functionality.
If you received a Form W-2 from State Controller Betty Yee’s Office, you either received wages and/or had withholding or other information reported while employed with the State of California. As the chief fiscal officer of California, the State Controller is responsible for mailing all Form W-2s to civil service and California State ... For example, a UINavigation Controller object manages a navigation bar and a stack of child view controllers (only one of which is visible at a time), and provides an API to add and remove child view controllers from the stack. UIKit provides several standard view controllers for navigation and managing specific types of content.